![]() Enemy Front also chooses to focus an interesting aspect of the conflict. By Emanuel Maiberg published 27 March 14. It also makes me think back to comments by Spec Ops: The Line lead designer Cory Davis on that game's multiplayer, which he said "sheds a negative light on all of the meaningful things we did in the single-player experience." It is admittedly premature to make such a judgment about Enemy Front, but it's hard not to notice the parallels. Enemy Front gameplay trailer focuses on sneaking, sniping. A videogame based on the reality of that time and place is perfectly acceptable (and, I'd go even further to say, long overdue), but turning that setting into just another deathmatch arena seems not only wasteful but also suggests that Enemy Front may not have quite the gravitas I'm wishing for. ![]() But as a major component of a game that will-again, hopefully-delve at least somewhat meaningfully into the atrocities and horrors of war, it sticks out like a sore thumb. ![]() On the surface, it looks like a fairly conventional spot of online shooter action, with a bunch of dudes running around shooting a bunch of other dudes with a variety of era-appropriate weaponry.
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